On more than one occasion one of my specialists was dead before I could even scroll over to a problem area and remedy a situation. This is primarily because events happen so damn fast - you're trying to move your guys, gals, and beasts all over the map to perform their duties, all the while beset upon by your enemies' forces and the local creatures. In a rare event, GameSpot' review by Ron Dulin echoes my thoughts almost exactly on what is wrong with the game, so I'd like to quote most of his excellent review here: "What's most disheartening is that it is almost impossible to judge the game itself because the process of accomplishing the various tasks assigned to you is just so aggravating. Unfortunately, once you get into the game and the novelty wears off, it becomes a very tedious affair. You can breed two different kinds of animals to create hybrids (flying mules, for instance), strengthen your animals by sampling others, and other lab tricks. The concept, as with all Bullfrog's games, is very intriguing: in this mission-based real-time game, your task is to find various animals, sample them, breed them and then attack your opponent with them. Undoubtedly the worst game Bullfrog ever released, Gene Wars is a prime example of a great concept botched by poor implementation.
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